It’s actually a brilliant addition to an action-platformer. Just like in that brutal game, you’ll want to spend your money as quickly as you can - because you might lose it. It’s actually very similar to how Dark Souls handles character death. You can recollect them, but they’ll disappear if you die again before you nab them. It then turns into money bags that float around the area you perished. However, you lose some of your gold when you die. All of those are incredibly important, especially as the levels begin increasing in difficulty. Instead, you collect gold during your adventures, which you can then use to buy new items, armor, attacks, and health and magic upgrades. It mixes them together beautifully while adding some new, modern ideas.įor example, death in Shovel Knight works very differently than it does in Mario or Zelda. At no point does Shovel Knight feel like a Mega Man or Castlevania rip-off. However, Yacht Club Games has taken all of these elements and created something with a new identity. 3, and visiting towns and talking to the residents there feels a lot like Zelda II: The Adventure of Link. The world map is similar to the ones from Super Mario Bros. Retro gamers will notice even more 8-bit nods.
![wii u shovel knight trailer wii u shovel knight trailer](https://i.ytimg.com/vi/thFGsO4Z884/maxresdefault.jpg)
The running and jumping physics feel almost identical (although Shovel Knight jumps higher than the Blue Bomber ever did), and you have eight levels to fight through, each with a unique, themed boss at the end, before you reach the villain’s lair. You also have items that work as alternate attacks, just like in Castlevania.īut Shovel Knight clearly takes most of its inspiration from Mega Man. Like in Ducktales (which itself received a recent remaster), you can bounce off of enemies and objects with a downward shovel strike from the air. Shovel Knight is an amalgamation of many 8-bit classics. Image Credit: Yacht Club Games What you’ll like